Weekly Update #77: Update on German localization, Sequel Survey
As I mentioned last week, one of our players has worked very hard to fully translate the game into German. If you’re a native German speaker and want to give […]
As I mentioned last week, one of our players has worked very hard to fully translate the game into German. If you’re a native German speaker and want to give […]
I spent last weekend familiarizing myself with Unity’s new ECS system, aka DOTS. ECS (which stands for “Entity-Component-System”) is an increasingly popular structure for game development. Without going into a […]
Today I added Linux to Starcom: Nexus’ Steam page listing. It has been played by several dozen players with a variety of different Linux distros and seems pretty stable. If […]
While I’m still working on Starcom: Nexus, I’ve already started thinking seriously about what my next project will be. There’s a reasonable chance I may return to this genre and […]
This week I started compiling thoughts for an eventual postmortem write-up. Even though I’m still working on Starcom: Nexus, at this point I want to commit some of my ideas […]
This was a shorter week development-wise, due to a confluence of events like a dentist appointment, jury duty, etc. The two main things I worked on this week were: More […]
I spent the first half of this week testing and fixing version 1.0.10 which is now on an opt-in Beta branch. It’s a relatively minor update in terms of functional […]
This was a shorter week development-wise due to spending Christmas with my family. I hope that if you celebrated a holiday it was a great one, and if not, I […]
It’s been a busy week! Graduation into full release went better than expected, which is great. It seems like spending the full year in Early Access paid off: overall, players […]
Yesterday, Starcom: Nexus graduated from Early Access after exactly one year. It’s been a pretty stressful week, largely due to anticipation. If you are not a game developer, you may […]