Weekly Update #68: Graduation Day

Yesterday, Starcom: Nexus graduated from Early Access after exactly one year. It’s been a pretty stressful week, largely due to anticipation. If you are not a game developer, you may […]

A short update this week. As you probably know, Starcom: Nexus graduates from Early Access in a few days. I’ve spent most of this week splitting my time between marketing […]

Weekly Update #66: Happy Thanksgiving!

Happy Thanksgiving everyone! I’m thankful for my family and friends, and of course for all the players who have supported the game through Early Access.┬áThis was a short week, development-wise […]

Quick update this week: On Monday I pushed an update that fixed a few bugs, made some changes to the environmental music logic, added some new tracks and increased the […]

Weekly Update #64: Release Date

The big news this week was the announcement of a full release date: December 12th! I also worked on a number of bugs and quality of life changes in the […]

No, I’m not considering switching engines for Starcom: Nexus. This is a post oriented toward other developers, particularly new developers, who are facing decision paralysis in choosing an engine for […]

As posted previously, version 0.16 is the first public version that includes the full main storyline. Based on analytics and feedback on that, I’m working on version 0.17 which adds […]