Weekly Update #67: Release Week
A short update this week. As you probably know, Starcom: Nexus graduates from Early Access in a few days. I’ve spent most of this week splitting my time between marketing […]
A short update this week. As you probably know, Starcom: Nexus graduates from Early Access in a few days. I’ve spent most of this week splitting my time between marketing […]
Happy Thanksgiving everyone! I’m thankful for my family and friends, and of course for all the players who have supported the game through Early Access. This was a short week, development-wise […]
Quick update this week: On Monday I pushed an update that fixed a few bugs, made some changes to the environmental music logic, added some new tracks and increased the […]
The big news this week was the announcement of a full release date: December 12th! I also worked on a number of bugs and quality of life changes in the […]
This week I started investigating a native Linux build of the game. Unity makes creating a Linux build easier, but there’s no guarantee it will work on the first try, […]
As I announced last week, the first release candidate is up on the opt-in branch on Steam. This week I’ve been fixing a few bugs that have cropped up and […]
This week I finished a second playthrough of what I am now calling version 1.0! The biggest change since 0.16 is the addition of “quick-save” almost anywhere, a frequently requested […]
No, I’m not considering switching engines for Starcom: Nexus. This is a post oriented toward other developers, particularly new developers, who are facing decision paralysis in choosing an engine for […]
As posted previously, version 0.16 is the first public version that includes the full main storyline. Based on analytics and feedback on that, I’m working on version 0.17 which adds […]
I’ve had a very productive week, now starting on the features and content that will hopefully be in Beta 0.17. Here’s what I worked on: A new early-game mission and […]