
Translating an Indie Game with a Whole Lot of Words
Starcom: Nexus has about 65,000 words of text, roughly the length of a short novel. How does an indie game dev know which languages, if any, to translate into? Translation […]
Starcom: Nexus has about 65,000 words of text, roughly the length of a short novel. How does an indie game dev know which languages, if any, to translate into? Translation […]
For the past few months I’ve been dividing my time between preparing bug-fixes/patches for Starcom: Nexus and starting development for my next title, likely some kind of follow-up game in […]
My Start My career as an indie game developer got off to a late start. I spent most of my professional life as a web developer, initially as a general […]
The progress of time really seems strange these days. I have been working on two things since the last update. First, is the post-mortem for Starcom: Nexus which will describe […]
As I’ve mentioned in previous posts, I’ve begun work on a new project that likely will be some kind of follow-up to Starcom: Nexus. For this week’s update I thought I’d do a technical discussion of one of my efforts.
I hope all our commanders out there are staying safe and healthy! No major updates this week. I’ve been plugging away at creating the foundations for my next game (which […]
A few weeks ago I talked about the possibility of a sequel and posted a link to a short survey for those who might be interested in more Starcom: Nexus. […]
Earlier this week I pushed version 1.0.11 to the default branch. This fixes several minor interaction bugs, including one which required a restart if you exited to the main menu […]
My wife and I took our first real vacation in almost three years this week, so there’s no update this week. We went to the beautiful island of St. Martin […]
In the past week I’ve continued to investigate creating content development tools for my next project. I don’t have all the details set in stone, but the project codename is […]