Weekly Update #11
This past week didn’t see a lot of content/features update, it was mainly spent on Closed Beta #4, which has gone very well. Here are the major tasks accomplished in […]
This past week didn’t see a lot of content/features update, it was mainly spent on Closed Beta #4, which has gone very well. Here are the major tasks accomplished in […]
Hey everybody, another productive week of work preparing the game for the next closed Beta round, which I hope to start in the next week or so. As always, I […]
Weekly update to keep testers updated on what’s happened in Starcom:Nexus development: Additional sectors Half dozen new anomalies New discoveries More research technologies Updated Steam trailer and misc. marketing Also […]
This week’s update is a little early because I’ll be away this weekend. Here’s what happened in the past week in Starcom:Nexus development: Worked on some “off-path” content which I’m […]
Here’s what I worked on the last week: Worked on updated trailer XBox controller support for in-game controls Changed fighter behavior to flocking New alien race Faster gateway transitions Comet […]
Here’s what happened with Starcom:Nexus development this past week: Secondary weapon switching logic and player laser weapons. Shields game logic and effect. This still needs to tweaking to get the […]
This week was mostly spent on Round 3 of the closed Beta: testing, bug fixes and tweaks in preparation, sending out emails, collecting feedback, etc. Besides the Beta I worked […]
Really quick update this week. I’ve spent the past couple days playtesting and fixing minor bugs as I prepare for the 3rd closed beta round, hopefully going out later this […]
Got a little bit less done this week than usual because I was traveling for a friend’s wedding. As usual, this is part of a regular quickly weekly update that […]
As I mentioned last week, I’ve started doing weekly progress updates to keep players informed on what I’ve done in the past week. I think it’s important that once the […]