- A new early-game mission and related anomaly.
- Modifications to friendly fire:
- Faster decay (aggo’d factions will forget faster)
- Clamped per incident (a single high damage attack won’t automatically aggro a faction)
- End game alliance group
- Reputation effects: this has been in place for a while, but now some story elements react to it.
- The long awaited “quicksave”
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