
Weekly Update #20: Prepping the Next Beta
This week I mainly spent on two things: balancing the new random encounter system and content. I’ve made quite a few changes, some of which might be breaking balance in […]
This week I mainly spent on two things: balancing the new random encounter system and content. I’ve made quite a few changes, some of which might be breaking balance in […]
This week I lost a big chunk of time to two things. One of them was implementing what seemed to be a very simple feature: showing the coordinates under the […]
A little bit of a shorter update this week due to the holiday. Here’s what I worked on, deliberately vague on some details to avoid spoilers: Completed the side-quest I […]
The first week after Early Access launch was pretty hectic with a lot of it spent gathering and trying to respond to feedback from players, via the Community Hub, the […]
The big news for this week’s update is, of course, that Starcom: Nexus is finally available in Steam Early Access. This is a huge milestone and is the first time […]
First, a poll for the players: On December 12th, Starcom: Nexus entered Early Access on Steam. I’m really excited and nervous at the same time: this is by far the […]
Very quick update, here’s what was done in the past week: Testing, testing, more testing Created an automated “stress test” scenario which ran continuous AI vs AI battle scenarios to […]
I’m currently hard at work trying to squeeze in another content update and closed Beta this week. If that version (0.9.x) turns out not to have any major issues, that’ll […]
The big news this past week was announcing the Early Access date: on December 12th, everyone can start exploring the mysterious and wonderful universe of Starcom: Nexus, so add to […]
You’ve finally made it out of the academy and have been given your first starship to command. Sure, it’s just a light shuttle, but you’ve got to start somewhere, right? […]