
Weekly Update: #32 New content and more…
Still gathering player feedback on the recent 0.12 content update, but overall it sounds like players are really liking it with no major bugs. Here’s what I worked on this […]
Still gathering player feedback on the recent 0.12 content update, but overall it sounds like players are really liking it with no major bugs. Here’s what I worked on this […]
The big update from the past week was pushing v. 0.12 to the default branch on Steam. The previous version was 0.10.3 so that was a pretty big update. See […]
I spent most of this week testing the various changes since Beta 0.11 and fixing numerous bugs. Yesterday morning I posted Beta 0.12 to an opt-in branch on Steam. See […]
This week I spent some more time polishing the new weapon, the Axial Ultragun. This is an over-powered weapon that can only fire forward, along the ship’s main axis. It […]
Quick update. This week I spent most of my time on two new features: The first is a new weapon that will be available to both aliens and the player. […]
On Monday I put Beta 0.11.0 on an opt-in branch on Steam. This one is a bit rougher around the edges with several known issue reported already: Exotic purchases at […]
I haven’t gotten everything in for Beta 0.11 that I had hoped to and there are a lot of balance changes. Rather than keep working until it’s “done” I’m going […]
Here’s what I worked on in the past week. As always, these updates aren’t available in game until the next beta branch update, but are posted weekly to keep players […]
Quick update this week since I spent most of it working on content for the next Beta. Some interesting stuff I hope, but it would be pretty spoiler-y to give […]
When I created the original Flash game that Starcom: Nexus is based on back in 2008-ish, I’d been watching a lot of the new (at the time) Battlestar Galactica. I […]