Weekly Update #6

Here’s what happened with Starcom:Nexus development this past week: Secondary weapon switching logic and player laser weapons. Shields game logic and effect. This still needs to tweaking to get the […]

Weekly Update #5

This week was mostly spent on Round 3 of the closed Beta: testing, bug fixes and tweaks in preparation, sending out emails, collecting feedback, etc. Besides the Beta I worked […]

Weekly Update #4

Really quick update this week. I’ve spent the past couple days playtesting and fixing minor bugs as I prepare for the 3rd closed beta round, hopefully going out later this […]

Got a little bit less done this week than usual because I was traveling for a friend’s wedding. As usual, this is part of a regular quickly weekly update that […]

Weekly Update #2

As I mentioned last week, I’ve started doing weekly progress updates to keep players informed on what I’ve done in the past week. I think it’s important that once the […]

Now that the store page and community forums are up, I’m going to try to post short but regular weekly progress updates. This will give you all a sense of […]

Screenshot Saturday

Here’s a GIF of some close-up combat, as well as some screenshots for our store page launch. And some screenshots for Screenshot Saturday:

The steam store page is now live, so you can add Starcom:Nexus to your Steam wishlist and receive notifications when the game enters Early Access and Full Release. https://store.steampowered.com/app/863590/Starcom_Nexus/ The […]

Quick Update: Beta & More

Just a quick update on what’s happened in the past few weeks: The biggest thing was the start of the first round of closed betas, which went great. Players reported […]