Weekly Update #80: version 1.0.11 live on default
Earlier this week I pushed version 1.0.11 to the default branch. This fixes several minor interaction bugs, including one which required a restart if you exited to the main menu […]
Earlier this week I pushed version 1.0.11 to the default branch. This fixes several minor interaction bugs, including one which required a restart if you exited to the main menu […]
My wife and I took our first real vacation in almost three years this week, so there’s no update this week. We went to the beautiful island of St. Martin […]
In the past week I’ve continued to investigate creating content development tools for my next project. I don’t have all the details set in stone, but the project codename is […]
As I mentioned last week, one of our players has worked very hard to fully translate the game into German. If you’re a native German speaker and want to give […]
I spent last weekend familiarizing myself with Unity’s new ECS system, aka DOTS. ECS (which stands for “Entity-Component-System”) is an increasingly popular structure for game development. Without going into a […]
Today I added Linux to Starcom: Nexus’ Steam page listing. It has been played by several dozen players with a variety of different Linux distros and seems pretty stable. If […]
While I’m still working on Starcom: Nexus, I’ve already started thinking seriously about what my next project will be. There’s a reasonable chance I may return to this genre and […]
This week I started compiling thoughts for an eventual postmortem write-up. Even though I’m still working on Starcom: Nexus, at this point I want to commit some of my ideas […]
This was a shorter week development-wise, due to a confluence of events like a dentist appointment, jury duty, etc. The two main things I worked on this week were: More […]
I spent the first half of this week testing and fixing version 1.0.10 which is now on an opt-in Beta branch. It’s a relatively minor update in terms of functional […]