Weekly Update #23: Starting toward the next milestone
As promised, last Sunday version 0.10.3 was promoted to the default branch which went smoothly, thanks to our brave commanders who tested it while it was on a Beta branch. […]
As promised, last Sunday version 0.10.3 was promoted to the default branch which went smoothly, thanks to our brave commanders who tested it while it was on a Beta branch. […]
Lots of stuff for this week’s update. First, Beta 0.10.3 has had a large number of testers run through it with no major problems, so it is going to be […]
The weekly update is a little early this week to let you all know that Beta 0.10.x, which Discord members have been playing with for a couple days, is available […]
This week I mainly spent on two things: balancing the new random encounter system and content. I’ve made quite a few changes, some of which might be breaking balance in […]
This week I lost a big chunk of time to two things. One of them was implementing what seemed to be a very simple feature: showing the coordinates under the […]
A little bit of a shorter update this week due to the holiday. Here’s what I worked on, deliberately vague on some details to avoid spoilers: Completed the side-quest I […]
The first week after Early Access launch was pretty hectic with a lot of it spent gathering and trying to respond to feedback from players, via the Community Hub, the […]
The big news for this week’s update is, of course, that Starcom: Nexus is finally available in Steam Early Access. This is a huge milestone and is the first time […]
First, a poll for the players: On December 12th, Starcom: Nexus entered Early Access on Steam. I’m really excited and nervous at the same time: this is by far the […]
Very quick update, here’s what was done in the past week: Testing, testing, more testing Created an automated “stress test” scenario which ran continuous AI vs AI battle scenarios to […]