
Weekly Update #13
I’m currently hard at work trying to squeeze in another content update and closed Beta this week. If that version (0.9.x) turns out not to have any major issues, that’ll […]
I’m currently hard at work trying to squeeze in another content update and closed Beta this week. If that version (0.9.x) turns out not to have any major issues, that’ll […]
The big news this past week was announcing the Early Access date: on December 12th, everyone can start exploring the mysterious and wonderful universe of Starcom: Nexus, so add to […]
You’ve finally made it out of the academy and have been given your first starship to command. Sure, it’s just a light shuttle, but you’ve got to start somewhere, right? […]
This past week didn’t see a lot of content/features update, it was mainly spent on Closed Beta #4, which has gone very well. Here are the major tasks accomplished in […]
Hey everybody, another productive week of work preparing the game for the next closed Beta round, which I hope to start in the next week or so. As always, I […]
Weekly update to keep testers updated on what’s happened in Starcom:Nexus development: Additional sectors Half dozen new anomalies New discoveries More research technologies Updated Steam trailer and misc. marketing Also […]
This week’s update is a little early because I’ll be away this weekend. Here’s what happened in the past week in Starcom:Nexus development: Worked on some “off-path” content which I’m […]
Here’s what I worked on the last week: Worked on updated trailer XBox controller support for in-game controls Changed fighter behavior to flocking New alien race Faster gateway transitions Comet […]
Here’s what happened with Starcom:Nexus development this past week: Secondary weapon switching logic and player laser weapons. Shields game logic and effect. This still needs to tweaking to get the […]
This week was mostly spent on Round 3 of the closed Beta: testing, bug fixes and tweaks in preparation, sending out emails, collecting feedback, etc. Besides the Beta I worked […]