No, I’m not considering switching engines for Starcom: Nexus. This is a post oriented toward other developers, particularly new developers, who are facing decision paralysis in choosing an engine for […]

As posted previously, version 0.16 is the first public version that includes the full main storyline. Based on analytics and feedback on that, I’m working on version 0.17 which adds […]

Weekly Update #57: Space Atmosphere

Earlier this week, Beta 0.16.1 was promoted to the default branch on Steam. This is the first default build to include an ending to the main story. While players provide […]

Weekly Update #56: Beta 0.16

After last weekend’s showcasing the game at BostonFIG, I spent the beginning of the week testing and then posting Beta 0.16 to the opt-in branch on Steam. This was a […]

Weekly Update #55: Boston FIG

Yesterday I showcased Starcom: Nexus at the Boston Festival of Indie Games. This was my first time exhibiting a game at any kind of festival/convention and it was a lot […]

Weekly Update #54: Fest Prep

Hey all! Last weekend I was in Minnesota for a wedding so this week was a bit abbreviated, development wise. As I mentioned previously, I’ll be showcasing Starcom: Nexus at […]

Weekly Update #52: Beta 0.15

It’s apparently been a full year since I started doing weekly progress updates on development! There’s quite a bit of news this week. First, Beta 0.15 is now available as […]