What Engine Should I Use for My Game?
No, I’m not considering switching engines for Starcom: Nexus. This is a post oriented toward other developers, particularly new developers, who are facing decision paralysis in choosing an engine for […]
No, I’m not considering switching engines for Starcom: Nexus. This is a post oriented toward other developers, particularly new developers, who are facing decision paralysis in choosing an engine for […]
As posted previously, version 0.16 is the first public version that includes the full main storyline. Based on analytics and feedback on that, I’m working on version 0.17 which adds […]
I’ve had a very productive week, now starting on the features and content that will hopefully be in Beta 0.17. Here’s what I worked on: A new early-game mission and […]
Starcom: Nexus is closing in on graduating from Early Access into general release. It’s been quite a journey so far. Since launch, the size of the game universe has more […]
Earlier this week, Beta 0.16.1 was promoted to the default branch on Steam. This is the first default build to include an ending to the main story. While players provide […]
After last weekend’s showcasing the game at BostonFIG, I spent the beginning of the week testing and then posting Beta 0.16 to the opt-in branch on Steam. This was a […]
Yesterday I showcased Starcom: Nexus at the Boston Festival of Indie Games. This was my first time exhibiting a game at any kind of festival/convention and it was a lot […]
Hey all! Last weekend I was in Minnesota for a wedding so this week was a bit abbreviated, development wise. As I mentioned previously, I’ll be showcasing Starcom: Nexus at […]
Hey everyone, early update this week as I’ll be traveling this weekend. As I announced last week, Beta 0.15 is available on an opt-in branch on Steam. To see how […]
It’s apparently been a full year since I started doing weekly progress updates on development! There’s quite a bit of news this week. First, Beta 0.15 is now available as […]