
Technology Tree
As the player explores the universe of Starcom: Nexus, they will become more powerful, able to tackle greater threats and dispatch earlier enemies more easily. The game features two progression mechanics, both […]
As the player explores the universe of Starcom: Nexus, they will become more powerful, able to tackle greater threats and dispatch earlier enemies more easily. The game features two progression mechanics, both […]
In the last post I explained how the game generates endless interesting looking planets of various types. Game play-wise, I want planets to be a little like treasure chests in fantasy RPGs: […]
No game about space exploration would be complete without planets. The original Starcom Flash game had them, but they were purely ornamental landmarks. There were a half-dozen or so bitmaps with […]
In a 2D world, whether top-down or side-scrolling, as soon as something moves outside the screen’s bounds, it’s gone. In a large universe where the player can freely move in […]
In the original game, there was a “Havok Defense” passive upgrade that could shoot down incoming missiles and fighters, but was a fairly minor effect. In Starcom: Nexus, the Havok […]
As promised in my last post, here are some in-game screenshots (click for full-sized images):
It’s been quite a while since there’s been an update on Starcom: Nexus. I wanted to post a brief update to let people know what’s going on. Development stalled a […]